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Two majorly irritating bugs:

A. held items have the nasty habit to drop on their own without warning.

B. throwing the alarm clock is a hit or miss afair (had to restart 5 times (clock was thrown out of range) before one throw turned it off and enabled movement)

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So, when the game was actually giving me puzzles to solve, I was having a really good time. My issues lie in how hard the puzzles were to find. Understanding that this is a jam title, I went a bit easy on it, but the biggest issue was definitely a lack of direction. The majority of my playtime was spent walking around trying to find what I could interact with and what I couldn't while the puzzles themselves, while challenging and enjoyable, were quite short. I'd love to see the end eventually in hopes that it ties everything up, because, as it stands, I left pretty darn cunfuzzled.